Batting Controls
| Action | Input | Description |
|---|---|---|
| Contact Swing | Left Mouse Click |
Standard swing with broader timing window |
| Power Swing | Hold A + Release |
Charged swing with higher exit velocity |
| Auto-Contact | Toggle in Settings |
Assisted timing for beginners (limits ceiling) |
| Bunt | Hold S |
Strategic contact that redirects ball placement |
| Look Up | W |
Check swing timing (does not commit) |
Pitching Controls
| Action | Input | Description |
|---|---|---|
| Fastball | 1 |
High velocity straight pitch |
| Two-Seam Fastball | 2 |
Slight horizontal run |
| Curveball | 3 |
Significant downward break |
| Slider | 4 |
Lateral break away from batter |
| Changeup | 5 |
Slow version of fastball (timing disruptor) |
| Special Pitches | 6-9 |
Advanced pitches (unlock with progression) |
| Aim Pitch | Mouse Position |
Move cursor to set pitch location |
| Throw Pitch | Left Mouse Click |
Release the pitch after wind-up |
Advanced Pitching Inputs
| Technique | Input | Effect |
|---|---|---|
| Shadow Pitch | Hold Shift + Pitch |
Desyncs animation from ball release |
| Paint Corner | Precise Mouse Edge |
Places pitch at zone edge for called strikes |
| Intentional Walk | Click Outside Zone |
Deliberately throws outside |
Fielding Controls
| Action | Input | Description |
|---|---|---|
| Move | WASD |
Move fielder in 3D space |
| Sprint | Hold Shift |
Move at maximum speed (drains stamina) |
| Catch Ball | Auto (near ball) |
Automatic when in range |
| Throw to Base | Click Base + Click Throw |
Two-click system for accurate throws |
| Throw Home | Right Mouse Click |
Quick throw to catcher |
| Jump | Spacebar |
Vertical leap for high catches |
| Dive | Crouch + Direction |
Extended range catches |
Base Running Controls
| Action | Input | Description |
|---|---|---|
| Advance | W or Up Arrow |
Run to next base |
| Retreat | S or Down Arrow |
Run back to previous base |
| Slide | Hold Shift while moving |
Slide into base (avoids tags) |
| Steal | Run early + Lead off |
Leave base before pitch is thrown |
| Straight Steal | Run during wind-up |
Attempt to steal mid-pitch |
| Tag Up | Wait for catch + Run |
Leave base after fly ball is caught |
Speed Boost Abilities
Certain styles provide speed boosts during base running:
Rocket Boost
Temporary speed multiplier. Use on long sprints between bases or when beating a close throw.
Super Speed
Major speed increase. Can turn a sure out at first into a safe hit.
Star Chances
Star Chances are unique game events that occur during specific high-pressure moments in a match. When a Star Chance triggers, the outcome of that specific at-bat is guaranteed—either a strikeout/out or a successful hit.
How Star Chances Work
Trigger Conditions: Star Chances appear during crucial moments—late innings, tie games, bases loaded situations, or walk-off scenarios. When a Star Chance icon appears on screen, both teams know the outcome is guaranteed.
Star Chance Outcomes
Defensive Star Chance
If the pitcher wins the Star Chance, the batter is guaranteed to strike out or make an out—regardless of timing or swing quality.
Offensive Star Chance
If the batter wins the Star Chance, they are guaranteed to get on base—often resulting in a home run or extra-base hit.
General Game Controls
| Action | Input | Description |
|---|---|---|
| Pause Menu | Escape |
Open pause menu |
| Camera Rotate | Right Mouse Drag |
Rotate camera angle |
| Camera Zoom | Scroll Wheel |
Zoom in/out of action |
| Quick Chat | T |
Open quick chat wheel |
| Toggle Scoreboard | Tab |
View match statistics |
| Style Ultimate | Z (when meter full) |
Activate equipped style ability |
Style Ultimate Tips
- Ultimate meter fills through contact plays (hits, fouls)
- Ball takes and pitches also contribute small amounts
- Some styles (like Elastic Hitting) have 100% activation threshold
- Activating at the wrong time wastes the meter—save for high-leverage moments