Pitch Types Database

Complete breakdown of all 15+ pitch types in Superstar Baseball. Speed ratings, movement patterns, difficulty levels, and timing strategies for batters.

Pitch Categories

Superstar Baseball pitches are categorized into five groups based on their primary characteristics and use cases.

Fastballs

High velocity, minimal movement. Used to blow past batters or set up off-speed pitches.

Breaking Balls

Significant movement (horizontal or vertical). Used to generate swings and misses or weak contact.

Off-Speed

Slower pitches designed to disrupt timing. Effective for keeping batters off-balance.

Fastballs

Fastball

Foundation
95 Speed MPH
2 Movement
Easy Difficulty
Early Swing Timing

Strategy: The foundational pitch. Throw it to establish the zone early in counts or to finish off batters with two strikes when they are looking for something else.

Two-Seam Fastball

Foundation
92 Speed MPH
4 Movement
Easy Difficulty
Early Swing Timing

Strategy: Slight horizontal run. Excellent for dotting the corners of the strike zone. Use it to get called strikes on the edges.

H. Fast / R. Fast

Advanced
94 Speed MPH
3 Movement
Medium Difficulty
Early Swing Timing

Strategy: Variations with slight directional bias. H. Fast tails inside, R. Fast tails outside. Good for painting edges against opposite-handed batters.

Breaking Balls

Slider

Standard
82 Speed MPH
8 Movement
Hard Difficulty
Late Swing Timing

Strategy: Sweeping lateral break away from right-handed batters (into lefties). Use as a put-away pitch when ahead in the count.

H. Slider

Advanced
84 Speed MPH
9 Movement
Hard Difficulty
Late Swing Timing

Strategy: More movement and speed than the standard Slider. Effective against batters sitting on the fastball. One of the best swing-and-miss pitches.

Power Slider

Pinnacle
88 Speed MPH
11 Movement
Extreme Difficulty
Very Late Swing Timing

Strategy: The ultimate pitch. Requires 620+ stats or 9 seasons to unlock. Combines Slider speed with extreme movement. Devastating when located properly.

Curve Ball

Standard
72 Speed MPH
9 Movement
Hard Difficulty
Late Swing Timing

Strategy: Significant vertical drop. Use it when behind in the count or to freeze batters looking for fastballs up in the zone.

Super Curve Ball (S.Curve)

Elite
68 Speed MPH
12 Movement
Extreme Difficulty
Very Late Swing Timing

Strategy: Dramatically exaggerated curve with severe late break. Designed to induce early swings from batters expecting fastball timing. Must wait for it to arrive before swinging.

Knuckleball

Special
60 Speed MPH
6 Movement
Hard Difficulty
Variable Swing Timing

Strategy: Unpredictable late movement. Extremely difficult to hit due to erratic behavior. Most effective when thrown low in the zone.

Off-Speed Pitches

Changeup

Standard
75 Speed MPH
3 Movement
Medium Difficulty
Wait Swing Timing

Strategy: Looks like a fastball but arrives significantly slower. Best used after establishing fastball credibility. Causes committed hitters to swing too early.

Circle Changeup

Advanced
73 Speed MPH
5 Movement
Medium Difficulty
Wait Swing Timing

Strategy: Changeup with slight fade. Thrown like a fastball but with decreased velocity. Excellent for generating weak contact from power hitters.

Fork / S.F. (Split-finger)

Advanced
78 Speed MPH
6 Movement
Hard Difficulty
Late Swing Timing

Strategy: Split-finger fastball with diving action. Thrown hard but drops sharply at the end. Highly effective when thrown low in the zone.

Gyro

Special
85 Speed MPH
6 Movement
Medium Difficulty
Early-Mid Swing Timing

Strategy: Gyroscopic spin creates late horizontal action. Unusual timing for batters used to traditional breaks. Effective at any point in the count.

Cutter

Standard
88 Speed MPH
5 Movement
Medium Difficulty
Early Swing Timing

Strategy: Fastball with late cutting action. Looks like a heater but moves at the last moment. Useful against batters who track pitches well.

Shadow Pitch Technique

The Shadow Pitch is an advanced pitching technique that creates a visual desynchronization between the pitcher's animation and the actual ball release.

What It Does: The pitcher's wind-up animation plays significantly later than the actual server-side instantiation of the baseball. The ball appears to release from a different position than where it actually spawns.

How to Identify

  • Animation shows pitcher in full wind-up but ball already in flight
  • Pitch arrives faster than the animation suggests
  • Ball seems to "pop" into existence mid-delivery

How to Counter

Do not rely on visual cues. If you notice a pitcher using Shadow Pitch, focus on the pitch type they've been throwing and anticipate based on count situation rather than visual release point.